KNOWLEDGE

Android 10 devices do NOT support USB camera connection.

Android 10 devices do NOT support UVC(USB Video Class) devices to be connected in the apps with targetSdkVersion API Level 28 and above. From November 2019, all app updates on Google Play have been required to target API level 28 or higher. (source: https://android-developers.googleblog.com/2019/02/expanding-target-api-level-requirements.html) Therefore, for updating the app to Google Play, MISUMI should be API level 28 or higher. Android 10 smartphones CANNOT connect a USB camera like webcams, etc in the app from the Play Store. So far, we haven’t found any official documents form Google OS about these policy changes. We are looking for various ways to solve the issue and will share if there’s any updates.

Basic information for your reference

• Camera with LED light source are suggested to use with large aperture  F number
•FID: AA-BB-CC mm
FID means focus distance Identification
AA means the clearest point
BB-CC means the range that image can still be seen clearly.
For example: 45-25-80mm
45mm is the focus point and 25mm to 80mm is the range that image can still be seen clearly.
• Cameras with UTC function can use with UTC controller (model: UTC-200) to adjust image display.
   UTC-200 can be purchased separately.

MISUMI filter definition

• AR: IR PASS (available for B/W camera)
• IR: IR cut 645nm (available for color camera)
• XR: 850~945nm
• YR: 640~940nm,645~850nm cut
430~600nm & 850~940nm pass
• ZR / Z: 800nm [800 peak]
• ZZR / ZZ: 825~945nm


Example IP Rating

  First digit: Solids Second digit: Liquids
IP- 6 8

 

First Digit: Solids

The first digit indicates the level of protection that the enclosure provides against access to hazardous parts (e.g., electrical conductors, moving parts) and the ingress of solid foreign objects.

Level Object size protected against Effective against
0 Not protected No protection against contact and ingress of objects
1 >50mm Any large surface of the body, such as the back of the hand, but no protection against deliberate contact with a body part.
2 >12.5mm Fingers or similar objects.
3 >2.5mm Tools, thick wires, etc.
4 >1mm Most wires, screws, etc.
5 Dust Protected Ingress of dust is not entirely prevented, but it must not enter in sufficient quantity to interfere with the satisfactory operation of the equipment; complete protection against contact.
6 Dust Tight No ingress of dust; complete protection against contact.

 


Second Digit: Liquids

Protection of the equipment inside the enclosure against harmful ingress of water.

Level Object size protected against Effective against
0 Not protected -
1 Dripping water Dripping water (vertically falling drops) shall have no harmful effect.
2 Dripping water when tilted up to 15° Vertically dripping water shall have no harmful effect when the enclosure is tilted at an angle up to 15° from its normal position.
3 Spraying water Water falling as a spray at any angle up to 60° from the vertical shall have no harmful effect.
4 Splashing water Water splashing against the enclosure from any direction shall have no harmful effect.
5 Water jets Water projected by a nozzle (6.3 mm) against enclosure from any direction shall have no harmful effects.
6 Powerful water jets Water projected in powerful jets (12.5 mm nozzle) against the enclosure from any direction shall have no harmful effects.
7 Immersion up to 1m Ingress of water in harmful quantity shall not be possible when the enclosure is immersed in water under defined conditions of pressure and time (up to 1 m of submersion).
8 Immersion beyond 1m The equipment is suitable for continuous immersion in water under conditions which shall be specified by the manufacturer. Normally, this will mean that the equipment is hermetically sealed. However, with certain types of equipment, it can mean that water can enter but only in such a manner that it produces no harmful effects.

 



Camera orientation types:

camera viewing direction


Binning VGA vs. Crop VGA:

Binning VGA vs. Crop VGA

Connector

Connector

Image Description:

camera viewing direction